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Resolved Proxy crash on game start

Discussion in 'Bug Reports' started by libraryaddict, Jun 14, 2013.

  1. libraryaddict

    libraryaddict New Member

    When using my plugin found at http://www.spigotmc.org/resources/libs-hungergames.55/

    The game starts, then every client connected to the server d/c with this error appearing in the proxy.
    To test it. Just drag and drop my plugin into your plugins folder (Caution: My plugin deletes the world on start)
    Then use /fstart to force the game to start.

    This problem only exists in lilypad.

    Code (text):

    C:\Users\Andrew\Desktop\Test Server>java -jar Server-Standalone-AllInOne.jar
    [LilyPad] build 25 of AllInOne
    io.netty.handler.codec.DecoderException: java.lang.Exception: Max packet size pa
    ssed, dropping
            at io.netty.handler.codec.ReplayingDecoder.callDecode(ReplayingDecoder.j
    ava:437)
            at io.netty.handler.codec.ByteToMessageDecoder.inboundBufferUpdated(Byte
    ToMessageDecoder.java:69)
            at io.netty.channel.ChannelInboundByteHandlerAdapter.inboundBufferUpdate
    d(ChannelInboundByteHandlerAdapter.java:46)
            at io.netty.channel.DefaultChannelHandlerContext.invokeInboundBufferUpda
    ted(DefaultChannelHandlerContext.java:1031)
            at io.netty.channel.DefaultChannelHandlerContext.fireInboundBufferUpdate
    d0(DefaultChannelHandlerContext.java:998)
            at io.netty.channel.DefaultChannelHandlerContext.fireInboundBufferUpdate
    d(DefaultChannelHandlerContext.java:978)
            at io.netty.handler.timeout.ReadTimeoutHandler.inboundBufferUpdated(Read
    TimeoutHandler.java:149)
            at io.netty.channel.DefaultChannelHandlerContext.invokeInboundBufferUpda
    ted(DefaultChannelHandlerContext.java:1057)
            at io.netty.channel.DefaultChannelHandlerContext.fireInboundBufferUpdate
    d0(DefaultChannelHandlerContext.java:998)
            at io.netty.channel.DefaultChannelHandlerContext.fireInboundBufferUpdate
    d(DefaultChannelHandlerContext.java:978)
            at io.netty.channel.DefaultChannelPipeline.fireInboundBufferUpdated(Defa
    ultChannelPipeline.java:828)
            at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(Abstra
    ctNioByteChannel.java:118)
            at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.jav
    a:429)
            at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.ja
    va:392)
            at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:322)
            at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThread
    EventExecutor.java:114)
            at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.Exception: Max packet size passed, dropping
            at lilypad.server.proxy.packet.GenericPacketCodec.decode(GenericPacketCo
    dec.java:175)
            at lilypad.server.proxy.packet.GenericPacketCodec.decode(GenericPacketCo
    dec.java:14)
            at lilypad.server.proxy.packet.GenericPacketCodec.decode(GenericPacketCo
    dec.java:7)
            at lilypad.packet.common.PacketDecoder.decode(PacketDecoder.java:22)
            at io.netty.handler.codec.ReplayingDecoder.callDecode(ReplayingDecoder.j
    ava:398)
            ... 16 more
     
  2. Coelho

    Coelho Software Engineer Staff Member Administrator Maintainer

    Does your server use teams?
  3. libraryaddict

    libraryaddict New Member

    Doesn't use teams.

    I just use the scoreboards for displaying information.
    Such as time till game starts.
  4. Coelho

    Coelho Software Engineer Staff Member Administrator Maintainer

    I'll look into this, can you give me more information as to what happens when the game starts?
  5. igztryhard

    igztryhard New Member

  6. Coelho

    Coelho Software Engineer Staff Member Administrator Maintainer

    Please notify me if this persists after Minecraft 1.6's release.
  7. Coelho

    Coelho Software Engineer Staff Member Administrator Maintainer

    This issue is known fixed.

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