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[LilyPad] error: Authentication to Minecraft.net Failed

Discussion in 'Support' started by diannafire, Aug 22, 2013.

  1. diannafire

    diannafire New Member

    Randomly getting this message when the server is underload in the console, resulting in freezes for all players online. Running a multi-server setup through multicraft.

    Code (text):
    22.08 05:06:47 [Server] INFO at java.lang.Thread.run(Thread.java:724)
    22.08 05:06:47 [Server] INFO at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101)
    22.08 05:06:47 [Server] INFO at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:366)
    22.08 05:06:47 [Server] INFO at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354)
    22.08 05:06:47 [Server] INFO at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:123)
    22.08 05:06:47 [Server] INFO at io.netty.util.concurrent.PromiseTask$RunnableAdapter.call(PromiseTask.java:38)
    22.08 05:06:47 [Server] INFO at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe$1.run(AbstractNioChannel.java:188)
    22.08 05:06:47 [Server] INFO io.netty.channel.ConnectTimeoutException: connection timed out: session.minecraft.net/23.23.71.207:443
    22.08 05:06:47 [Server] INFO [LilyPad] error: Authentication to Minecraft.net Failed
  2. diannafire

    diannafire New Member

    the error message is on the proxy.
  3. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    May i see your config?
  4. diannafire

    diannafire New Member

    Code (text):
    {
      "proxy": {
        "bind": {
          "address": "{address}",
          "port": 25565
        },
        "outbound": {
          "address": "0.0.0.0"
        },
        "servers": [
          {
            "domain": "*",
            "server": "hub"
          }
        ],
        "motd": "A Minecraft Server",
        "playerMaximum": 500,
        "authenticate": true,
        "throttle": 2500,
        "tabEnabled": true,
        "localeFull": "You seem to be already logged in",
        "localeOffline": "The requested server is currently offline. Try again later!",
        "localeLoggedIn": "You have logged in from another location",
        "localeLostConn": "Lost connection... Please try to reconnect",
        "localeShutdown": "The server is being restarted. Please try to reconnect"
      },
      "queryTcp": {
        "bind": {
          "address": "0.0.0.0",
          "port": 5555
        }
      },
      "queryUdp": {
        "bind": {
          "address": "0.0.0.0",
          "port": 25565
        }
      },
      "connect": {
        "bind": {
          "address": "{address}",
          "port": 5091
        },
  5. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    Code (text):
    {
      "proxy": {
        "bind": {
          "address": "0.0.0.0",
          "port": 25565
        },
        "outbound": {
          "address": "0.0.0.0"
        },
        "servers": [
          {
            "domain": "*",
            "server": "hub"
          }
        ],
        "motd": "A Minecraft Server",
        "playerMaximum": 500,
        "authenticate": true,
        "throttle": 2500,
        "tabEnabled": true,
        "localeFull": "You seem to be already logged in",
        "localeOffline": "The requested server is currently offline. Try again later!",
        "localeLoggedIn": "You have logged in from another location",
        "localeLostConn": "Lost connection... Please try to reconnect",
        "localeShutdown": "The server is being restarted. Please try to reconnect"
      },
      "queryTcp": {
        "bind": {
          "address": "0.0.0.0",
          "port": 5555
        }
      },
      "queryUdp": {
        "bind": {
          "address": "0.0.0.0",
          "port": 25565
        }
      },
      "connect": {
        "bind": {
          "address": "0.0.0.0",
          "port": 5091
        },
  6. diannafire

    diannafire New Member

    the {address} for connect and proxy is set to the proxy's ip, couldn't actually get lilly to load without them set. It always failed to bind to port with 0.0.0.0
  7. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    Where do you host it? Localhost or Dedicated server?
  8. diannafire

    diannafire New Member

    it's on 2 dedi's
  9. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    What host company?
  10. diannafire

    diannafire New Member

  11. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

  12. diannafire

    diannafire New Member

  13. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    And you are sure they support minecraft hosting? The error can come cause the server cant reach the right ports.
  14. diannafire

    diannafire New Member

    Yeah positive, the error only happens when alot of players are online and the server is under stress.
  15. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    the error says "connection timed out:"

    So maybe the server cant handle it.
  16. diannafire

    diannafire New Member

    network traffic is still tiny at the time, that was my first thought as well, but the servers can handle alot more traffic than we have with it.
  17. Matt

    Matt Forum Moderator & Contributor Staff Member Moderator Contributor

    How many players are on your server?
  18. Coelho

    Coelho Software Engineer Staff Member Administrator Maintainer

    This isn't a bug as it is to be expected and depends on the current status of Minecraft.net.

    Please note when running any application:
    An error message does not mean that there is an issue.

    There is only an issue when something appears to be malfunctioning. An error message, generally, does not mean that, especially when it has to do with networking.

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